Oxide or Carbon
Pick a modding framework, then search uMod and install, update or remove plugins without FTP.
Game server hosting
Run a vanilla, modded or community Rust server with the tools admins actually use: uMod plugins in one click, permissions, scheduled wipes and a live map, all from your IronVault client area.
Why IronVault
Pick a modding framework, then search uMod and install, update or remove plugins without FTP.
Manage groups and permissions, see who is online, and kick or ban from the browser.
Map and blueprint wipes, seed and size changes, and restart warnings that reach players first.
A live player map for staff, and Warden for a chat bridge, kill logs and Steam linking in Discord.
Plans
We recommend Plus for most Rust servers. No setup fees, cancel anytime, and longer billing cycles save up to 15%.
$5/mo
Billed monthly · save up to 15% yearly
Light games and small vanilla worlds.
$10/mo
Billed monthly · save up to 15% yearly
Small friend groups and vanilla worlds.
$20/mo
Billed monthly · save up to 15% yearly
Modded packs and busy community servers.
$30/mo
Billed monthly · save up to 15% yearly
ARK, big Rust maps and heavier modpacks.
$40/mo
Billed monthly · save up to 15% yearly
Networks, heavy mods and large populations.
Sizing
Our estimate of the memory a Rust server uses, and the smallest plan that covers it. Heavy modpacks can need double.
Rust is heavy on memory: a fresh map needs around 8 GB before anyone joins, and usage grows as bases go up through the wipe. Plus fits community servers up to 80 players; pick Pro (12 GB) for big maps and high population, or Max for heavy plugin stacks on top.
Networking
The game's default ports are below. Your server gets its own ports, already open, and its address shows in your client area the moment it is built.
| Default port | Protocol | Used for |
|---|---|---|
| 28015 | UDP | Game port |
| 28016 | TCP | RCON (WebRCON) |
| 28082 | TCP | Rust+ companion app (optional) |
FAQ
Plan on at least 8 GB for a standard map with a modest plugin list. Large maps, 100+ players or heavy plugins push towards 12 GB late in a wipe, which is what Pro and Max are for.
Yes. Rust tools in the client area handle map and blueprint wipes, the map seed and size, and timed restarts with in-game warnings.
Both. Choose the framework in server options; plugins install from uMod into the right folder for whichever one you run.
Yes. Warden, built by our team, adds a chat bridge, kill logs, Steam linking, map votes and wipe announcements. Running a console server? Warden Console covers Xbox and PlayStation.
Yes. Upgrade in place without losing your files, and cancel any time from your client area. Longer billing cycles save up to 15%.
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