Mods & overhauls
Upload Mods folders for popular overhaul mods; heavier mods are why we start on Plus.
Game server hosting
Survive horde night on hardware that keeps up. Run vanilla or overhaul mods, edit serverconfig.xml and admin lists in the browser, and schedule restarts so blood moon never lags.
Why IronVault
Upload Mods folders for popular overhaul mods; heavier mods are why we start on Plus.
Edit serverconfig.xml and serveradmin.xml: world, difficulty, loot and blood moon settings.
Keep long-running servers fresh with timed restarts and warnings.
Daily backups and one-click restore for your saves.
Plans
We recommend Plus for most 7 Days to Die servers. No setup fees, cancel anytime, and longer billing cycles save up to 15%.
$5/mo
Billed monthly · save up to 15% yearly
Light games and small vanilla worlds.
$10/mo
Billed monthly · save up to 15% yearly
Small friend groups and vanilla worlds.
$20/mo
Billed monthly · save up to 15% yearly
Modded packs and busy community servers.
$30/mo
Billed monthly · save up to 15% yearly
ARK, big Rust maps and heavier modpacks.
$40/mo
Billed monthly · save up to 15% yearly
Networks, heavy mods and large populations.
Sizing
Our estimate of the memory a 7 Days to Die server uses, and the smallest plan that covers it. Heavy modpacks can need double.
Eight players is the default, and serverconfig.xml can raise it. Larger groups and overhaul mods need the extra memory and CPU of Plus or Max.
| Players | Vanilla | Lightly modded |
|---|---|---|
| 4 | ≈ 6.4 GB · Plus | ≈ 9.6 GB · Pro |
| 8 | ≈ 6.8 GB · Plus | ≈ 10.2 GB · Pro |
| 16 | ≈ 7.6 GB · Plus | ≈ 11.4 GB · Pro |
| 32 | ≈ 9.2 GB · Pro | ≈ 13.8 GB · Max |
Networking
The game's default ports are below. Your server gets its own ports, already open, and its address shows in your client area the moment it is built.
| Default port | Protocol | Used for |
|---|---|---|
| 26900 | TCP + UDP | Game port |
| 26901–26902 | UDP | Additional game ports |
| 8080 | TCP | Web control panel (optional) |
FAQ
About 6 GB for a vanilla server with a small group, and more for big maps, high player counts or overhaul mods. Plus (8 GB) is our starting recommendation.
Yes. Upload the mod folders to Mods over SFTP or the file manager. Players need the same mods if they include client-side content.
Yes. Set world generation and size in serverconfig.xml, then start a new world.
Yes. Upgrade in place without losing your files, and cancel any time from your client area. Longer billing cycles save up to 15%.
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