Workshop mods
Add Workshop IDs and mod IDs to the server config and they download on the next restart.
Game server hosting
Host a persistent Knox County for your group or a busy roleplay server. Add Steam Workshop mods, tune sandbox settings in the browser, and keep your save safe with daily backups.
Why IronVault
Add Workshop IDs and mod IDs to the server config and they download on the next restart.
Edit servertest.ini and SandboxVars without downloading a file: zombie population, loot, respawn and more.
Run the current stable build, or opt into the newest branch when your mods support it.
Daily backups and on-demand snapshots, so a bad mod update never costs you the world.
Plans
We recommend Lite for most Project Zomboid servers. No setup fees, cancel anytime, and longer billing cycles save up to 15%.
$5/mo
Billed monthly · save up to 15% yearly
Light games and small vanilla worlds.
$10/mo
Billed monthly · save up to 15% yearly
Small friend groups and vanilla worlds.
$20/mo
Billed monthly · save up to 15% yearly
Modded packs and busy community servers.
$30/mo
Billed monthly · save up to 15% yearly
ARK, big Rust maps and heavier modpacks.
$40/mo
Billed monthly · save up to 15% yearly
Networks, heavy mods and large populations.
Sizing
Our estimate of the memory a Project Zomboid server uses, and the smallest plan that covers it. Heavy modpacks can need double.
Memory climbs with players and with how much of the map they explore. Lite suits a handful of friends on vanilla, Plus is the sweet spot for modded servers up to 30–40 players, and Max is for heavily modded roleplay servers.
| Players | Vanilla | Lightly modded |
|---|---|---|
| 8 | ≈ 4.2 GB · Plus | ≈ 6.3 GB · Plus |
| 16 | ≈ 5.4 GB · Plus | ≈ 8.1 GB · Pro |
| 32 | ≈ 7.8 GB · Plus | ≈ 11.7 GB · Pro |
| 64 | ≈ 12.6 GB · Max | ≈ 18.9 GB · VDS |
Networking
The game's default ports are below. Your server gets its own ports, already open, and its address shows in your client area the moment it is built.
| Default port | Protocol | Used for |
|---|---|---|
| 16261 | UDP | Game port |
| 16262 | UDP | Direct connection port |
| 27015 | TCP | RCON (optional) |
FAQ
About 4 GB plus roughly 150 MB per player, and more again with big mod lists. Ten players with a dozen mods fits comfortably on Plus.
Add the Workshop IDs and matching mod IDs to servertest.ini from the config editor in your client area, then restart. The server downloads them for you.
Yes. Upload the save over SFTP or the file manager, or open a ticket and we will move it for you.
Yes. Upgrade in place without losing your files, and cancel any time from your client area. Longer billing cycles save up to 15%.
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